[This is preliminary documentation and is subject to change.]
Thetype exposes the following members.
When true, all CEF callback events are disabled for this handler. Incoming callbacks will return default values to CEF.(Inherited from CfxClientBase.)
Provides access to the underlying native cef struct. This is a refcounted client struct derived from cef_base_t. Add a ref in order to keep it alive when this managed object go out of scope.(Inherited from CfxClientBase.)
Retrieves the CfxPrintHandler provided by the event handler attached to the GetPrintHandler event, if any. Returns null if no event handler is attached.
Return the handler for printing on Linux. If a print handler is not provided then printing will not be supported on the Linux platform.
Called before a child process is launched. Will be called on the browser process UI thread when launching a render process and on the browser process IO thread when launching a GPU or plugin process. Provides an opportunity to modify the child process command line. Do not keep a reference to |CommandLine| outside of this function.
Called on the browser process UI thread immediately after the CEF context has been initialized.
Called on the browser process IO thread after the main thread has been created for a new render process. Provides an opportunity to specify extra information that will be passed to CfxRenderProcessHandler.OnRenderThreadCreated() in the render process. Do not keep a reference to |ExtraInfo| outside of this function.
Called from any thread when work has been scheduled for the browser process main (UI) thread. This callback is used in combination with CfxSettings. external_message_pump and cef_do_message_loop_work() in cases where the CEF message loop must be integrated into an existing application message loop (see additional comments and warnings on CfxDoMessageLoopWork). This callback should schedule a cef_do_message_loop_work() call to happen on the main (UI) thread. |DelayMs| is the requested delay in milliseconds. If |DelayMs| is <= 0 then the call should happen reasonably soon. If |DelayMs| is > 0 then the call should be scheduled to happen after the specified delay and any currently pending scheduled call should be cancelled.